Box Macabre is a dark fantasy game where you control a mysterious cube to solve puzzles and traverse menacing landscapes.
This prototype game was made during a time when there were not many 2.5D games that utilized 3D engines with classic 2D gameplay. We built on top of the early versions of TorqueX for XNA and were featured multiple times at the GarageGames booth during GDC in San Francisco and Austin.
Development on Box Macabre has ceased indefinitely but soon it may be the right time to go at it again. Wish us luck. Thanks!
Box Macabre Team:
Billy Garretsen – Concept, Design and Art
Charles Speer – 3D Character and Enemy Programming
Alan Uthoff – Engine Programming
Brit Baker – Game Designer
Spencer Neal – 3D artist
Jeff Arthur – 3D artist
Helen Zhu – Concept Artist
Andrew Sigler – Composer
Tony Salvaggio – 3D Animator