Category Archives: design

Introducing Jeff Arthur

AUSTIN, Texas — Perfect Dork Studios is proud to announce the addition of Lead 3D Artist Jeff Arthur to the Box Macabre team. An industry veteran for almost ten years, Jeff has worked with a diverse assortment of companies, including Factor 5, Edge of Reality, and Terminal Reality. Jeff’s work has been featured in BloodRayne (character artist), Lair (environment artist), Hulk (environment artist), and Hunter: The Reckoning (character artist).

Jeff was drawn to the Box Macabre project based on the game’s creative and colorful dark fantasy style. “The game gives you a lot of room for creativity and imagination,” Jeff says. “I’m very passionate about this project and am having a great time with it!”

PDS president Billy Garretsen says of Jeff, “It’s very flattering when someone with this level of expertise and this type of talent wants to work on the project.”

To see more of Jeff’s work, visit www.jeffarthur.net.

Box Macabre utilizes the TorqueX 3D Engine from GarageGames. For more information on Box Macabre, visit www.boxmacabre.com.

BMacScreen007

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ANNOUNCEMENT: Concept Artist for Box Macabre

 

I wanted to announce that Perfect Dork Studios is working with Helen Zhu to create creature and enemy designs for Box Macabre. Helen And I met at the Austin GDC while demoing Box Macabre at the GarageGames booth. One look at her portfolio and I was sold. She has a very good eye for biological detail in making her designs believable and functional. Her contributions will add a lot to the quality of Box Macabre, no doubt! Take a look at some early sketches and visit her website for even more examples of her work. I will post more designs throughout development.

-BillyG

Helen Zhu Site

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